AI Insights · Timothy · April 2022
Top 5 Season Pass Games on Android in Latin America Q1 2022
The top 5 season pass games on Android in Latin America for Q1 2022 showed dynamic performance trends in weekly downloads, revenue, and active users.
The top 5 season pass games on the Android platform in Latin America during the first quarter of 2022 demonstrated dynamic performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at their performance based on Sensor Tower data.
Free Fire: 7th Anniversary from Garena International I experienced notable fluctuations in weekly revenue, starting at approximately $1M at the end of December and peaking at around $940K by the end of January. Weekly downloads saw a significant spike mid-January, reaching about 1.3M, and then another peak in late March with similar numbers. The app also had a high number of weekly active users, although this metric showed a decreasing trend from around 52M at the end of December to approximately 41M by the end of March.
Free Fire MAX, also by Garena International I, had steady weekly revenue, hovering around $300K to $430K throughout the quarter. The app's weekly downloads saw a peak in mid-January at about 657K and another spike in late March at approximately 595K. Weekly active users for Free Fire MAX remained relatively stable, fluctuating around 2.5M to 2.9M.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. showed a varied weekly revenue trend, starting at roughly $347K at the end of December, peaking at about $470K in late January, and then decreasing to around $214K by mid-March. Weekly downloads remained fairly constant, with numbers ranging between 226K and 306K. The weekly active users metric saw a slight decline from around 2.8M at the end of December to approximately 2.4M by the end of March.
Clash of Clans by Supercell exhibited a rise in weekly revenue, starting at around $123K at the end of December and peaking at about $364K by the end of January. Weekly downloads were steady, hovering around 128K to 157K. Weekly active users showed a slight increase, starting at approximately 5.9M and reaching about 6M by the end of March.
Clash Royale, also by Supercell, had fluctuating weekly revenue, starting at about $277K at the end of December, peaking at around $302K in early January, and then decreasing to approximately $147K by late March. Weekly downloads experienced a peak in mid-January at about 958K and another in late March at approximately 766K. The weekly active users metric showed a gradual decline from around 34.8M at the end of December to approximately 30.7M by the end of March.
For more detailed insights and data, visit Sensor Tower.